; shadow render pixel shader

; t0 is the shadow map projected

ps.1.1

def c0, 0.0, 0.0, 0.0, 0.15

tex t0
tex t1
tex t2
tex t3

mov r0.rgb, c0
+mul r0.a, t0.a, c0.a
mad r0.a, t1.a, c0.a, r0.a
mad r0.a, t2.a, c0.a, r0.a
mad r0.a, t3.a, c0.a, r0.a
mul r0.a, v0.a, r0.a
;mov r0, c0
